I made some big changes to the way I have been rendering. I really wanted to use the Freestyle renderer to get a more “drawn” look, but it was crashing on some Entoforms. So I hacked a nasty workaround into my scripts, and learned some new tricks. In stead of just generating a creature, and then rendering an image of it… my scripts now do something different.
- Generate an Entoform
- Save the form to a blender file
- Start a completely new unrelated “instance” of blender
- In that instance open the file and render/save an image of the Entoform
The result is rather a big performance boost! Because the script that generates the Entoforms does not have to wait for rendering to start growing the next version.
Also… the crashes I was getting have already been fixed by the Freestyle people! So… awesome… speed boost, and no more manual fixing! Thank you T.K. for the fix and paulhart2 for the fresh windows build!