It’s been a little while since I updated… for which there are two main reasons.
1. Nicholas Bishop! Yeah… him… hehe. He has been working on a new modifier in Blender called the “Skin modifier“! It looks like it could make my scripts way way simpler! So I played with his modifier quite a bit for a week or two. It’s awesome! But… though it would be simpler for me to base my code around his modifier, it would give me less control in the end. So I decided to stick to my own code, and ignore his developments for now.
2. I had the flu! Yeah… flu… bah… but I’m pretty much all better now.
Square is nice!
So yesterday I spent most of the day working on something I wanted to change… and it’s all about topology. My script already creates a quad only mesh, but a lot of those quads were rectangular. Which is no real problem… but all squares would be neater. So I figured out a way to do that… the end result is… squarer quads, but less exact measurements.
This means that if I’m growing a leg that’s 10 units long… I no longer say… “Well I’ll do it in 5 steps, so each step has to be 2 long”… no in stead I’ll say… “I’m growing a leg that’s 10 units long… one square extruded step is 1.5 long… so I’ll grow 6 steps, and end up with an almost 10 long leg”. Or that’s the general idea.
Freestyle
I also decided to give freestyle rendering a chance… It’s working nice, and only took me a day to get some nice results… though… I need to change my renders a bit… No problem.. I want to try generating Entoforms with colour anyway, so… that should improve my renders automagicly.
Here’s my latest test












































